Fallout: The Animated Series/Character List

Fallout: The Animated Series features a large cast of characters, nearly all of which are based off of characters from the original Fallout, its spin-offs Fallout Tactics and Fallout: Brotherhood of Steel, or its sequel Fallout 2. A notable advertising campaign on the show's promotional website is that each character is given their own unique S.P.E.C.I.A.L. stats in lieu of the games.

Vault Dwellers
The term Vault Dwellers refers to the central three main protagonists of the series, a trio of volunteers from Vault 13 who set out into the wasteland in order to locate a replacement Water Chip to save the vault's populace. They are based upon the three pre-made selectable characters from the original Fallout.

Albert Cole
The leader of the trio, Albert Cole was the leader of the group of denizens of Vault 13 interested in life outside the vault and Vault 13's "lawyer". A charismatic schemer, he would frequently start riots and manipulate people in agreeing with him using his intelligence and skills with words, which would often result in him being thrown into the vault jail. Due to them frequently being the only two people in the jail, he developed a friendship with Natalia Dubrovhsky. When Overseer Jacoren announced the failure of Vault 13's water chip and that a replacement would need to be found outside the vault, Albert was the first to volunteer to venture out.

Albert is a manipulative, intelligent, charming, confident and social individual. Physically the weakest of the main three, he is adverse to combat and will typically attempt to solve issues by negotiation, often helping the party out of potential encounters or into more favourable positions, but rendering him near useless in situations where a enemy cannot be reasoned with, such as against wild animals or raiders.

Albert Cole is voiced by Patrick Warburton. According to the series's promotional website, his SPECIAL stats are: 3 Strength, 7 Perception, 3 Endurance, 10 Charisma, 10 Intelligence, 5 Agility and 6 Luck.

Natalia Dubrovhsky
The great-grandaughter of a Russian diplomat amongst the Soviet Consulate and thus the only individual in Vault 13 to not be of entirely American descent, Natalia Dubrovhsky was infamous amongst the vault due to her kleptomania and thrill-seeking habits, often stealing from other people simply for the thrill of it. These habits often resulted in her being thrown into the vault jail, which led to her meeting and befriending Albert Cole, with the duo often being the only people in the jail. Interested in life outside the vault, she volunteered alongside Albert to venture outside the vault, agreeing to take their friend Max Stone with them.

Natalia is a intelligent, resourceful, logical, impatient, and forceful character. A talented acrobat with enhanced reflexes and co-ordination, in combat she often uses the environment to her advantage, such as running along surfaces and in complex patterns to confuse enemies or luring them into traps. She is physically stronger than Albert, but not as much as Max.

Natalia Dubrovhsky is voiced by Claudia Black. According to the series's promotional website, her SPECIAL stats are: 5 Strength, 8 Perception, 3 Endurance, 5 Charisma, 6 Intelligence, 10 Agility and 7 Luck.

Max Stone
Strongly implied to be in some way mutated, Mawell "Max" Stone was notable for being the largest baby born in Vault 13, possessing near-superhuman strength, stamina and endurance but unfortunately being born mentally handicapped, possessing mental capabilities barely above that of a young child. Due to his physical abilities, he was often stationed as a guard for the vault jail, where he met and befriended Albert Cole and Natalia Dubrovhsky. Due to their friendship and the duo's charisma, he would often simply let them out, which frequently led to him getting into trouble with his superiors, although he was never punished due to their understanding of his mental issues. When Alberta and Natalia both volunteered to find the water chip, Max, who did not care whether or not he had to leave the vault, agreed to accompany the two.

While he is a gentle, innocent, kind-hearted and child-like man, Max can become extremely violent and aggressive when his friends are endangered. In combat, he primarily relies upon brute force and the usage of melee weaponry, being physically strong enough to push cars and break down doors with his bare hands. His combat style lacks finesse, and instead relies upon constant and powerful physical attacks, often simply crushing or smothering his enemies with his fists.

Max Stone is voiced by Steve Blum. According to the series's promotional website, his SPECIAL stats are: 10 Strength, 4 Perception, 8 Endurance, 3 Charisma, 3 Intelligence, 6 Agility, and 6 Luck.

Creatures
The wasteland that was once the Western United States of America is home to many hostile creatures, mutated by a combination of the nuclear bombs and the FEV, that attack humans on sight.

Companions
Throughout the journey, the Vault Dwellers recruit several individuals to assist them, ranging from professional mercenaries hired to be bodyguards, to animals befriended by the trio, to simply bizarre people who are willing to accompany and assist them.

Ian
The first companion the Vault Dwellers recruit, Ian was formerly a caravan guard for the Crimson Caravan Company prior to being shot by the Khans during a trade at Shady Sands and left for dead by his former employers. The people of Shady Sands took him in and healed him, and he chose to remain in the town, with his knowledge and combat skills proving invaluable in helping them fend off the Khans. Later, when the Vault Dwellers cleared out the Radscorpion hive, Albert attempted to suggest he accompany them to Vault 15, but Ian turned down the offer. However, when Tandi was kidnapped, Ian ultimately decided to join the trio in their battle. After they rescued Tandi and killed the majority of the Khans, Ian, deciding that Shady Sands was finally safe, decided to join the trio in their hunt for the water chip.

Skilled, confident, strong and reliable, Ian is an experienced scavenger and guard, able to wield guns and melee weaponry with great ease and learn new skills quickly. Having a preference to submachine guns and automatic weapons, he is also knowledgeable with medicines. However, he is shown to be illiterate and lacks knowledge of engineering and science.

Ian is voiced by Clancy Brown.

Dogmeat
A rare example of a mutated/evolved dog in the Wasteland, Dogmeat is a self-proclaimed "Canis Superior" (roughly "Supreme Dog"), possessing enhanced intelligence and strength. Able to speak fluently and possessing extended and opposable fingers and a more flexible skeleton, he is also capable of standing on two legs and punching, albeit awkwardly, although his main weapons are his sharp teeth and claws. He is unable to use guns as his fingers are too big to use the trigger.

Dogmeat is voiced by Frank Welker.

Vault 13
Vault 13 is the birthplace of the Vault Dwellers and one of many "Vaults", massive underground shelters created by the American government to allow a handful of people to survive the predicted nuclear war so that the world could be repopulated afterwards. The catalyst for the story occurs when the Water Chip, which filters the polluted waters of the wasteland into clean water for the Vault, unexpectedly breaks, forcing the Overseer to assign the main trio to venture out of the Vault to find a replacement. The Vault is later tracked down and attacked by the Unity, with the populace being forced out of the Vault, where they assist the people of California against the Super Mutants.

Shady Sands
Shady Sands is the first location the Vault Dwellers visit, the largest self-made town to not rely upon pre-war constructions as a foundation. It was created by the populace of Vault 15 after they left it, and has become a thriving civilisation with its own food and water sources. After the Vault Dwellers rid the town of its Radscorpion infestation and attacks by the Khans, the inhabitants of Shady Sands begin bringing small water caravans to Vault 13 in gratitude, and later are seen amongst the amassed army of California as they battle the Unity in the final few episodes.

Aradesh
The leader of Shady Sands, Aradesh is the oldest surviving resident of Vault 15, having lived in it from his birth until he and all others left following disasterous raider attacks, civil war and overpopulation. A benevolent and kind man of Indian descent who follows the principles of Dharma, he initally greets the Vault Dwellers with reserve, but after they defeat the Radscorpions and Khans and rescue his daughter Tandi from the latter, he welcomes them as honorary members of Sandy Sands. He is also later seen leading the water caravans to Vault 13 and then amongst his people in a battle against the Super Mutants.

Aradesh is voiced by Tony Shalhoub. According to the series's promotional website, his SPECIAL stats are: 6 Strength, 6 Perception, 8 Endurance, 9 Charisma, 8 Intelligence, 7 Agility and 6 Luck.

Tandi
Aradesh's daughter, Tandi is a winsome, lively young girl with a head full of dreams and adventure. Though she looked with disdain at the boredom that came with the steady work at Shady Sands, she was also groomed as his successor and inculcated with humanist values. Briefly befriending the Vault Dwellers during their first trip to Shady Sands, she was later kidnapped by the Khans and held as a personal slave by Garl Death-Hand. The Vault Dwellers later arrived to rescue her, with her assisting in the battle by firing a pistol from the hiding place she was assigned to by Albert. After the Khans were defeated, she returned to Shady Sands with them, leading the town into a era of prosperity as the survivor Khans avoid it. She later makes a reappearance during the battles against the Unity, with one scenario showing her under siege within a pre-war bar with Killian Darkwater and Gizmo. Tandi is able to get the trio out of the situation by fashioning a makeshift bomb and using it to kill the Super Mutants surrounding the bar.

Tandi is voiced by Cree Summer. According to the series's promotional website, her SPECIAL stats are: 5 Strength, 6 Perception, 6 Endurance, 8 Charisma, 6 Intelligence, 7 Agility and 8 Luck.

Katrina
Born in Vault 15 as part of the final generation of the vault, Katrina was moved to Shady Sands by her parents as a young child and now serves as the town's greeter and informant. She is the first person the Vault Dwellers trade with, and the first person to inform them of Vault 15 after they return following their destruction of the Radscorpion hive north of Shady Sands, leading them to begin their quest to the Vault. She is later seen again during the battles against the Unity when the peoples of California unite against a common foe.

Katrina is voiced by Lani Minella.

Seth
The leader of the guards in Shady Sands, Seth is favoured by Aradesh. He organizes the guards to protect against raider and Radscorpion attacks alike. He regularly went to the Radscorpion cave to try and destroy their source, but he was unsuccessful. When the Vault Dwellers were hired to eliminate the Radscorpions, he personally escorted them to the cave. He later assisted them during their rescue of Tandi, provided Natalia with the rope the Vault Dwellers use to enter Vault 15, and accompanied the water caravans to Vault 13. He was also seen during the battles against the Unit, gunning down several Super Mutants.

Seth is voiced by Kevin Micheal Richardson.

Razlo
The doctor of Shady Sands, Razlo's origins are unknown, but it is known that he trained under Doc Morbid in Junktown and is a good friend of Aradesh's. While he has a abrasive, cold and distant attitude, as well as a dry sense of humour, he is shown to deeply care for his community, to the extent of giving Max a handful of free medicine to help the Vault Dwellers rescue Tandi. He also helps the Vault Dwellers develop a cure for Radscorpion venom after they bring him samples, and personally thanks them when they help him cure several infected of Radscorpion poisoning. He is later seen amongst the united peoples of California battling against the Super Mutants.

Razlo is voiced by Steve Blum.

Razlo's Wife
The unnamed wife of Shady Sand's doctor, Razlo's Wife is shown to be a good-natured, kind, cheerful and optimistic woman, quite unlike her sour and grumpy husband. Caring deeply for Tandi, she provides the Vault Dwellers with ammunition as they go to rescue the girl from the Khans, and later appears to cheer for them as they return Tandi to Shady Sands. During the battles against the Unity, she is shown dragging a injured Mariposa Super Mutant to safety alongside a Junktown resident.

Razlo's Wife is voiced by Kath Soucie.

Curtis
A farmer working in Shady Sands, Curtis's past is unrevealed other than that he was born in Vault 15 and came alongside the original populace of Shady Sands. While he is devoted to his occupation, he has little knowledge of more effective methods and prefers to simply do things the old fashioned way. Asking the Vault Dwellers for help when the town has a minor crop issue, he learns about crop rotation from them and rewards them with fruit. He later applaudes them when they return with Tandi, and assists in the battles against the Unity.

Curtis is voiced by Frank Welker.

Agatha
The storyteller of Shady Sands, Agatha is a mysterious woman aged beyond human measures (stated by herself to be over 200 years old), having apparently appeared at Shady Sands shortly after its founding and earned her place in the town. Working as a historian, she, like Aradesh, follows the principals of Dharma, and has a bright personality and a polite attitude. She is also notably the first character seen in the series to be a psyker, being capable of projecting her thoughts into the minds of others, most notable when she gives Tandi instructions on how to pick the lock to her cage, and when she communicates with other psykers to help the Vault Dwellers resist the Master's mental attacks.

Agatha is voiced by Tabitha St. Germain.

Sammy
A minor guard at Shady Sands, Sammy is noticibly paranoid and distrusting of strangers. He initially treats the Vault Dwellers with hostility, escorting them to the Radscorpion cave and sealing the entrance until they can defeat the Radscorpions, but after they accomplish this task, he warms up to them. He later appears to applaud them when they return with Tandi, and is later seen during the people of California's union against the Unity, with Sammy seen loading ammunition into Seth's guns as he shoots Super Mutants.

Sammy is voiced by Jim Ward.

The Khans
The central antagonist faction of the series's first season, The Khans are a barbaric tribe of Raiders, a physically stronger and more endurant but less intelligent and even more vicious and Darwinist subspecies of humans (named Homo Efferatus, literally "Savage Man", by the scholars of Vault City). Adopting the lifestyle of Mongol warriors, the Khans raided towns for loot, burning what they could not use and capturing survivors as slaves. Brutalizing the inhabitants of the region, the Khans were finally stopped when the Vault Dwellers, with the assistance of their new companion Ian, entered their temple to rescue Tandi and slaughtered the majority of them, the survivors fleeing into the wasteland.

Garl Death-Hand
The leader of the Khans and the main antagonist of the series's first season, Garl Death-Hand is a powerful, violent and bloodthirsty man. The son of the Khans' previous leader, Garl was physically abused as a child, which ultimately lead to him murdering his father and seizing control of the tribe. Repeating the cycle of abuse by beating his own son, Darion, Garl was also shown to be a cannibal, consuming the hearts of his victims in front of the rest of the tribe. He was also a megalomaniac with monstrous delusions of grandeur, believing that he and his clan could conquer the entire world. Leading the Khans to terrorize and raid Shady Sands for years until the Vault Dwellers arrived, he personally kidnapped Tandi and held her in his temple with the intention of forcing sexual actions upon her. When the Vault Dwellers and Ian arrived to rescue her, Garl dared them to engage him and three of his strongest soldiers in unarmed combat over the girl's release. Garl personally engaged Max, managing to hold against him until Garl pulled out a knife and stabbed Natascha, enraging Max to the point of which he briefly used his muscle strength uninhibited, tearing off Garl's head with his bare hands in front of Darion. His death led to the Khans viciously attacking the Vault Dwellers and their allies with the intent of revenge, but they were defeated and the survivors fled.

Garl Death-Hand is voiced by Clancy Brown.

Gwen
The second-in-command of the Khans and Garl's assistant, Gwen is, like her boss, a violent and sadistic individual. Implied to be sexually intimate with Garl, she works as his personal guard, advisor and diplomat, making sure that no "no-lifes" approach him. She has a very low opinion on all life outside the Khans, being introduced kicking away a innocent dog simply for being in her way to Shady Sands. An egotistical and overconfident woman, she despises feminine women, especially Natalia and Tandi, describing the latter as "a disgusting waste of flesh and air". When Tandi was kidnapped by the Khans, Gwen took great pleasure in torturing her, most notably stripping her naked and violently beating her with a claw hammer. During the raid upon the Khan temple by the Vault Dwellers and their ally Ian, Gwen physically fought Natalia, beating her in combat until Natalia was able to use her acrobatic skills to overwhelm her. During the resulting mass fight after Garl was killed, Gwen was ultimately taken down by the two people she hated the most - Natalia and Tandi, the former punching her and then forcing a grenade with a loose pin into her mouth and the latter shooting her in the back, causing her to bite down and pull the pin out of the grenade, which promptly detonated, killing her.

Gwen is voiced by Laura Bailey.

Alya
The main planner and engineer of the Khans, Ayla is notable amongst the Khans for her much more benevolent and compassionate viewpoint on the world, acknowledging the people of Shady Sands and expressing a wish to simply live without the need for violence. She is also something of a guardian and carer for Garl's young son Darion, evidently caring for him more than his actual parent. After Garl was killed by Max in front of the clan, Alya escorted Darion to safety while the others partook in the resulting mass battle. She later reappears in Shady Sands, having bought her way into the town and adopted Darion, and is seen amongst the Brotherhood of Steel fighting the Super Mutants when the people of California unite against the Unity.

Alya is voiced by Jennifer Hale.

Diana
The quartermistress and armourer of the Khans, Diana is a very Darwinist, selfish and sociopathic woman, viewing the world through cold logic and operating on pure pragmatism. Having no loyalty to the Khans, she subtly expresses a plan to rob them and then run off into the wastes. When the Khans engage in a mass battle against the Vault Dwellers and their allies after Garl's death, Diana, seizing her opportunity, steals a large amount of supplies and weaponry and attempts to run off, but is ultimately killed by a stray bullet fired by Natalia before she can get too far away from the temple.

Diana is voiced by Jennifer Hale.

Petrox and Tolya
A married pair of Garl's top scavengers and raiders, Petrox and Tolya are a pair of intelligent and considerate men, specially co-ordinating their attacks on Shady Sands to make sure that no-one is directly harmed while they steal resources. They dislike being identified as thieves, insisting that their stealing is "redistributing wealth". Standing guard outside the Khan temple, they are talked out of their posts by Albert, and when the mass battle begins, Petrox and Tolya, hearing the gunshots, simply run away. They are later seen having moved to Junktown, and are seen amongst the people of the town fighting against the Unity.

Petrox and Tolya are both voiced by Lewis MacLeod.

Atraris
A respected sniper amongst the Khans, Atraris is a cold, ruthless and extremely sadistic man with a love of killing, best demonstrated when the Khans attack Shady Sands, in which he displays great pleasure holding a young boy at knifepoint and cutting the child, only being stopped from outright killing him by the guards and Ian. Hating Ian due to him frequently stopping him from killing, Atraris physically engages him, at one point attempting to hit him with a rock. When the mass battle between the Vault Dwellers and the Khans begins when Max kills Garl, Atraris arms himself, hides in a tower and attempts to shoot Ian from a distance, eventually being knocked down from his sniper post by Ian with a grenade and landing on a mattress. Defeated, he limps away, his final fate unknown.

Atraris is voiced by Steve Blum.

Darion Death-Hand
Garl's pre-teen son, Darion Death-Hand is shown to have lived a life of abuse under his father, frequently being beaten by Garl for no reason other than his own amusement, echoing Garl's own abuse from his father. His mother is never identified, but is stated by Garl to have been killed by him when she insulted him. Despite being constantly abused by his malevolent father, Darion looks up to him, indicating that he suffers from Stockholm syndrome. He was present at the unarmed fight between the Vault Dwellers, Ian, Garl, Atraris, Gwen and a unnamed Khan soldier, and watched Garl being killed by Max. He was escorted away by Alya, the only person who had ever shown him kindness, but not before he was able to glance at the Vault Dwellers with tears in his eyes, which later made them question their resolve. He was then brought to Shady Sands and adopted by Ayla, and is last seen hiding in their home while the occupants of the town fight Super Mutants.

Darion Death-Hand is voiced by Kath Soucie.

Junktown
Junktown is, as its name suggests, a town constructed entirely out of pre-War junk, namely broken down cars, salvaged metal and lost military supplies, with the town centre being a crashed Chinese airplane. Located south of Shady Sands, it was founded by an American soldier named Darkwater, who decided that the best solution was to build the town from the ground up. A militant trading community, after the Vault Dwellers and their allies assist in ridding the town of several criminals, they begin trading supplies with Vault 13 out of gratitude.

Killian Darkwater
The mayor of Junktown and the great-grandson of its original founder, Killian Darkwater is a tough but fair man who values law and order above all else, putting him at odds with the less reputable elements of the town's society, especially Gizmo, who resents Killian for "cramping" his business. A good-natured individual who hates bullies and is shown to be skilled at improvising and fashioning items out of junk, he always wears his great-grandfather's dog tags around his neck. Aware of that Gizmo is a criminal but unwilling to act without evidence, he later agrees to accompany Natalia and Max into Doc Morbid's cellar, where they uncover proof of his cannibalism, and is saved alongside them by Dogmeat, who Max had recently befriended. After being given evidence of Gizmo's crimes, Killian is able to storm Gizmo's Casino and arrest him. He later leads the trade caravans to Vault 13, and is seen working alongside Gizmo during the battles against the Unity. During a Super Mutant siege, he, Gizmo and Tandi create a makeshift bomb to destroy the attacking mutants.

Killian Darkwater is voiced by Richard Dean Anderson, who he is also physically designed after. Anderson is famous for portraying the titular improvising protagonist of the 1980s live-action television series MacGuyver, which is referenced by Killian's skills at improvising and building contraptions from raw materials.

Gizmo
The wealthy owner of Gizmo's Casino and the main antagonist of the first quarter of the second season of the series, Gizmo is a ruthless and greedy crime boss with a manipulative personality, similar to Albert but without the latter's moral restraints and compassion. Morbidly obese to the point of which he is never seen moving around when not on a comically undersized tricycle, Gizmo is a egotistical, murderous, slovenly bully who views himself as the true owner of Junktown and runs several illict and illegal businesses from behind his casino. The nemesis of Killian Darkwater, Gizmo frequently attempted to have him assassinated, with one attempt being foiled by the Vault Dwellers and Ian upon their arrival to Junktown. After being exposed for his crimes, Gizmo was jailed by Killian, but later escaped and was forced to work with him against the Unity as the people of California united against the Unity.

Gizmo is voiced by Jim Cummings.

Doc Morbid
The doctor of Junktown and the main antagonist of the second quarter of the second season, Doc Morbid is a extremely unpleasant, arrogant, condescending and rude individual, but is shown to be surprisingly competent at his job despite operating from a broken-down garage with seemingly limited supplies. Charging high prices for his medical assistance, Morbid is noticeably the only physician encountered in the series who charges caps for simple examination, having his hired mercenary bodyguards Flash and Cougar assault Natalia and Max when they refuse to pay. While he does mention training Razlo, he noticeably refuses to offer any advice to Albert when inquired.

After Gizmo was arrested, Morbid began exploiting the addictions of Gizmo's former customers, forcing them to pay him large amounts of caps for drugs to help curb their withdrawals. Following being scammed out of money by him, an angry Natalia began stalking him with the intent to steal from him as payback, and became suspicious after she noticed him and his associates transporting what appeared to be human bodies into the basement of his workplace, and was eventually able to convince Max and Killian to accompany her as they raided his basement.

It was during this investigation that Morbid's true activities were discovered - having Flash and Cougar murder travellers, particularly those who refuse to pay him, and deliver the bodies to the basement, where he harvested their organs and possessions before processing the bodies into appearing to be iguana meat, which he would then sell to Iguana Bob at The Hub. The three were cornered by Morbid and his mercenaries in the basement, who attempted to kill them and use their bodies as part of their scheme. Ultimately, as the gunfight changed sides when Albert and Ian arrived to help after having befriended Dogmeat, Morbid attempted to escape, sacrificing his hired goons, but was accosted by Dogmeat - in a cruel irony, the cannibalistic doctor was killed and partially eaten by the mutant dog.

Doc Morbid is voiced by Mark Hamill.

The Master
The main antagonist of the series's final two seasons and the overarching villain of the series, The Master is the leader of The Unity and the creator of the Super Mutants. Born as Richard Moreau prior to the Great War, he was one of the original occupants of Vault 8 alongside Jacob Maren, and they were both exiled for the accusation of murder in 2092. After a decade living in the newly-formed Hub, the duo, having renamed themselves Richard Grey and Jacoren, embarked on a expedition to the Mariposa Military Base alongside Harold and several others, and were attacked by mutants. In the base's centre, Jacoren and Grey were suddenly struck by a mechanical crane. Jacoren was only injured and managed to escape, but Grey was knocked into one of the Vats - his wounded state, combined with extreme long-term exposure to the FEV, caused him to transform into the horribly mutated mass that became known as "The Master." After he eventually regained consciousness and dragged himself from the Vats, he continued to mutate after the week-long immersion. The mutation eventually stabilized enough for him to notice his greatly increased mental capacity, capable of resolving the most complex of philosophical questions. He began experimenting on animals infesting the military base by exposing them to the Virus, which inspired him to begin formulating a philosophy of unification, laying the groundwork for the Unity.

The Master is voiced by the entire cast of the series (Patrick Warburton, Claudia Black, Steve Blum, Ben Diskin, Tony Shalhoub, Cree Summer, Clancy Brown, Jim Cummings, Kath Soucie, Mark Hamill, Tara Strong, Yuri Lowenthal, Brad Garret, Lewis MacLeod, Johnny Young Bosch, Frank Welker, Richard Dean Anderson, Pamela Adlon, David Warner, Charlie Adler, Rob Paulson, Kenneth Mars, Jeff Bennet, Grey DeLisle, Jennifer Hale, Nolan North, Jim Ward, Lani Minella, Kira Buckland, Kevin Micheal Richardson, Sonja Ball, Corey Burton, Ashley Johnson, Tabitha St. Germain, Billy West, Dee Bradley Baker and Laura Bailey), speaking in at least ten voices at once and alternating between two hundred different voices, often in the middle of a sentence. Many of these voices are identical to characters previously played by the voice actors, functioning as a semi-Easter egg for more observant viewers.